I am not sure that this is the right place to discuss this topic, but after all I have seen the word "OpenGL".
I must have been missing something but I wonder how to compile OpenGL stuff using Pelles C IDE!
I have put an eye under "Source code -> Windows Samples -> Windows graphics -> OpenGL graphics" and I have imported the project named "Sphere.zip". After having unzipped it I have read the "sphere.ppj" file and I have found that some libraries are required (kernel32.lib, user32.lib, gdi32.lib, etc), in the file "sphere.c" I can find that some included files ("gl/gl.h", "gl/glu.h", etc) are required. All of this sounds clear to me, but I wonder from where the required files come! Should I get them after installing the Pelles C IDE?
Thank you for any help.
Michel Peru