Hi folks,
This is my first post here. First and foremost a big thank you to Pelle and everyone of you out there.
My apologies if this is the wrong place for this post. Point me in the right direction.
I'm in need of some advice on implementing a vector math library in C. Just to give you a brief background: I started programming in C about 6 years ago then moved to C++ before moving to C# (to pay the bills). I've had enough of .NET and the many abstractions and so decided to go back to C and ASM. My passion is gfx & games and I've started creating a vector math library in C for personal use.
The norm out there seems to be to use C++ (with templates blah blah). My C++ isn't that good and needs improving a lot.
So far my design thought process involves:
1. designing a data structure
2. designing & implemeting a function that manipulate the data structures in C first
3. Test it
4. then a vectorized one.
5. then test it.
Please share any advice you have
My ego is ready for a battering!