Download Pelles C here: http://www.pellesc.se
include movbeCheck.inc
.data
m1 db 'The processor does not support the instruction movbe.',0
m2 db 'The processor supports the instruction movbe.',0
StrTable dq OFFSET m1,OFFSET m2
.code
start:
sub rsp,8+4*8
call main
invoke ExitProcess,0
main PROC PARMAREA=4*SIZEOF QWORD
LOCAL _rax:QWORD
xor rax,rax
mov _rax,rax
mov rax,1
cpuid
bt rcx,22
mov rax,_rax
adc rax,0
mov rdx,OFFSET StrTable
lea rcx,[rdx+8*rax]
invoke printf,QWORD PTR [rcx]
ret
main ENDP
END start
include movbeCheck.inc
.data
m1 db 'The processor does not support the instruction movbe.',0
m2 db 'The processor supports the instruction movbe.',0
StrTable dd OFFSET m1,OFFSET m2
.code
start:
xor eax,eax
push eax
mov eax,1
cpuid
bt ecx,22
pop eax
adc eax,eax
invoke printf,DWORD PTR [StrTable+4*eax]
invoke ExitProcess,0
END start
C:\dev\XecronixEngine\FBIPursuit>tree /F
Folder PATH listing
Volume serial number is 73AB-A1AE
C:.
│ env_pelles32.bat
│ FBIPursuit.exe
│ FBIPursuit.geany
│ FBIPursuit.tags
│ main.c
│ project.bat
│ raylib.dll
│ RaylibWin32.ppj
│ RaylibWin32.ppx
│ RaylibWin32.tag
│ README.md
│ tags.bat
│
├───assets
│ │ scores
│ │
│ └───level1
│ astronaut12-energy-gaming-electro-trap-301124.mp3
│ astronaut12-ultimate-gaming-soundtrack-for-legends_astronaut-272122.mp3
│ astronaut12-victory-awaits-in-the-gaming-universe_astronaut-265184.mp3
│ baddie1.pdn
│ baddie1.png
│ civ1.pdn
│ civ1.png
│ click.wav
│ click_heavy.wav
│ damage.wav
│ explode.wav
│ fassounds-level-up-energetic-gaming-rock-music-251284.mp3
│ hero.png
│ hit.wav
│ hitslab-retro-retro-synthwave-gaming-music-270173.mp3
│ level.map
│ mroneilovealot-neon-overdrive-cyberpunk-gaming-edm-415723.mp3
│ sapan4-edm-gaming-music-335408.mp3
│ shot.wav
│ shots.png
│ song1.mp3
│ stereo-complete-in-dash.png
│ tiles.png
│
├───deps
│ │ MANIFEST.txt
│ │
│ ├───include
│ │ raylib.h
│ │ raymath.h
│ │ rlgl.h
│ │
│ └───lib
│ raylib.dll
│ raylib.lib
│ raylibdll.lib
│
├───output
│ actor.obj
│ actor_manager.obj
│ actor_templates.obj
│ game_sim.obj
│ gfx_manager.obj
│ high_score_sim.obj
│ main.obj
│ pause_sim.obj
│ settings_sim.obj
│ sfx_manager.obj
│ start_sim.obj
│ xx_input.obj
│
├───project_notes
│ │ game_rules.txt
│ │
│ ├───designIdeas
│ │ initialRoughEngineIdea.txt
│ │
│ └───milestones
│ milestones.txt
│ milestones_fbi_pursuit_v1_2026_02_27.md
│
└───src
│ actor.c
│ actor_manager.c
│ actor_templates.c
│ game_sim.c
│ gfx_manager.c
│ high_score_sim.c
│ pause_sim.c
│ settings_sim.c
│ sfx_manager.c
│ start_sim.c
│ xx_input.c
│
└───include
actor.h
actor_manager.h
actor_templates.h
game_sim.h
gfx_manager.h
high_score_sim.h
pause_sim.h
settings_sim.h
sfx_manager.h
start_sim.h
xx_conf.h
xx_input.h
xx_types.h
Coreinfo64.exe -fMOVBE * Supports MOVBE instructionQuote from: Pelle on March 15, 2026, 06:39:56 PMSee https://www.pellesc.se/, Download and Changes.
Of course that neglects about 1 billion device in phones . . . .Page created in 0.032 seconds with 11 queries.