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#61
Announcements / Re: Release Candidate #1 for v...
Last post by Vortex - March 26, 2026, 02:11:03 PM
Hi John,

You can also disassemble the MS COFF object module files produced by Pelles C with Agner Fog's objconv tool :

https://github.com/gitGNU/objconv
#62
Announcements / Re: Release Candidate #1 for v...
Last post by John Z - March 26, 2026, 10:50:20 AM
Testing many programs now, but a question -

Will each program compiled in V14_RC1 on a 'modern' CPU then need to be run/tested on a Windows 7 system and/or with an older CPU not supporting the MOVBE op code?

Essentially will programs completed with V14 possibly include the MOVBE op code in the exe?

GDIpTest program fails under V14, but OK under V13. Not sure why yet no error during creation but crashes on opening file to display. Sources , picture and exe files included.  The picture is what makes the upload so large but wanted to include exact test case.  Can be deleted later to release space.  Didn't find MOVBE in the exe btw


John Z

Seems you can use a HEX Editor and search for HEX 0F38F1 (found in several places poide.exe) or 0F38F0
#63
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by rweidner - March 25, 2026, 06:22:10 PM
Wow! Thanks. That would be awesome!
#64
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by TimoVJL - March 25, 2026, 06:10:32 PM
Thanks for it.
I might test a your program in my PC farm  :D
#65
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by rweidner - March 25, 2026, 05:21:29 PM
My computer is:

  • Processor: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (3.19 GHz)
  • Installed RAM: 16.0 GB (15.8 GB usable)
  • Graphics: Intel(R) UHD Graphics 630 128 MB
  • OS: Windows 11 64-bit operating system, x64-based processor

I tested the game compiled as 32 bit. I don't have testers, so I don't know what other combinations of PC/OS work.

Also, I compiled using PellesC 14.00.0 RC 1.

#66
Announcements / Re: Release Candidate #1 for v...
Last post by TimoVJL - March 25, 2026, 01:58:10 PM
I wish that users test this release candidate and don't wait release version, as happened before.

It is possible to install release candidate to own folder and after that use it with -x -xml commandline.
After that, remove registry setting before using an older Pelles C poide.

Also useful to make a zip of Pelles C folder for testing it in different PCs.

#67
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by TimoVJL - March 25, 2026, 01:51:59 PM
What kind of PC a that game needs ?
#68
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by rapte - March 24, 2026, 06:17:52 PM
Thanks for sharing :)
#69
Feature requests / Re: Enhanced editor suggestion
Last post by PhilG57 - March 24, 2026, 04:17:31 PM
Yes, one of the reasons I like the Pelle's environment is the editor is fast, smooth, and displays text crisply;  I would not want to mess that up.  But maybe a task running every second or so, to scan the #ifdef's, etc. and update the screen display appropriately would not negatively impact the editor's overall performance and appeal. 
#70
Projects developed with Pelles C / JJs Road Rage: The Musical
Last post by rweidner - March 24, 2026, 01:36:22 AM
https://github.com/xecronix/JJsRoadRage/blob/main/README.md

JJ's Road Rage: The Musical

JJ's Road Rage: The Musical is a small C + raylib arcade driving game built with Pelles C on Windows.

The current build is a one-level, endless-road score attack game with:
  • keyboard controls
  • a start screen
  • a pause screen
  • a high score screen
  • an in-dash stereo in fullscreen mode
  • 6 music tracks
  • 2 power-ups
  • local high score saving


What kind of game is this?

You drive on an endless scrolling road, dodge traffic, shoot red enemy cars, avoid hitting civilians, grab power-ups, and chase a higher score.

If you like arcade games, you'll like this game for sure.