Question for users of Pelles C

Started by Freddy, January 27, 2006, 02:44:46 AM

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Freddy

What are you people using Pelles C for at the moment?
What kind of coding?
What API's are you using? Just Win32API/C library or some other library like SDL, DirectX, Allegro, OpenGL, etc...?

Thanks!

mtx500

Quote from: "Freddy"What are you people using Pelles C for at the moment?
What kind of coding?

We are writing a communication software package in C that is distributed in source code form. That's why it must strictly adhere to the ANSI C standard to be portable.

Pelles C is one of the 6 compilers I regularly chase over our source code to see if it is compilable without warnings - well with only a few warnings :D

It is impossible to remove all warnings on all compilers. E.g. one compiler complains that a variable is "possibly used before being initialised" (which is not true). When you enter a dummy initialisation at the beginning of the function to suppress that warning, another compiler warns that the variable "is assigned a value that is never used" :evil:

Garvan

When I purchase computer books, research something on line, or try out a new library, I always go for the C language examples, which then get tried out first on PellesC. If I can understand how to do something in plain C, I can figure out how to do it in other languages. As a hobbyist programmer I do not always chose the most logical language to program in, and small languages tend not to be well documented with examples, or books.

So I guess you could say I use PellesC for learning programming.

Garvan

Ngan Lo

recently i'm just a hobby programmer, doing some game programming stuffs. i dont know maybe i could be a true game programmer someday.

i use PellesC with DirectX, OpenGL. and other library like ZLib & OGG.

Mordred

I'm a hobby coder
and I hate the .NET CLR, The MFC, and bloated OOP languages (e.g. C++)
So I realized that that using PellesC & the  win32api is the only way to go.

kobold

I am a hobby programmer, specialized on system programing and small special t00lz. I normally use the standard libraries, nothing else.

My point of view: Why create a 'complete' win32 application with bloated buggy code in a few minutes, if you can have hours of fun with your pure console c program that will run fast and stable on every pc? Back to the roots, burn Delphi, VB & VC++!

joepuhich

hobby writer
i wrote a bcc lpi for parking systems
it works really good
which surprised me
now im trying to get a cheap handheld to input data
i need a pocket pc

pelles looks good

reynoldlariza

Quote from: "kobold"burn Delphi

you don't have to its burning itself now  :|

kalikiana

I'm doing several things, using both GCC and PellesC. My intentions are the following:
. Most of the time I'm coding for fun and education.
. Some projects result in small tools which enhance certain the system and apps, but are used only be myself.
. Sometimes I'm working on my own games, but until now none of them got released except to friends.

Max_Power_Up

Im currently learning C and the win32 API , although I am more
than comfortable with programming these. I am experimenting
with different approaches to render 3D graphics without using
Direct3D , I have most of it working in DirectX and GDI , but I have
a few demo programs that were created using PellesC , its the only
compiler Im willing to use , since its the best compiler I have on my pc
and believe me , I have alot of compilers, since I started out in Java ,
then C++  and some PASCAL (yes I know - it's not as cool as C) , then
finally decided that Im sticking with C and Pelle  8)

Athlor2

I'm a hobby programmer too. I've done a lot of game-related windows stuff. For the last year though, I've also been using Pelles to write code for the Blackberry 957. That's the older monochrome units with the 386 processor.

warwick

I've used Pelles C so far for programming a small game/application for the PocketPC. (Game of Life). It has worked out well. I've only used the basic windows libraries (eg GDI for graphics).

I'll continue to prefer Pelles C over the Microsoft C++ compiler, because Pelles is so much more compact, and it works really well.

Danielm103

I use Pelles C to customize Intellicad (SDS). Mostly for extending the functionality of the built-in lisp.
The performance is exceptional. Great stuff

Dan

Shiyin

I'm a musician leaning to program in C on my own for algorithmic music composition. I chose Pelles C to fit onto my little notebook pc, hitherto having began learning C++ on MS VE. As I was only really using C on MS VC++ and prefer a 'less is more' approach, this seems the best option I've found.

Synfire

Quote from: Freddy on January 27, 2006, 02:44:46 AM
What are you people using Pelles C for at the moment?
What kind of coding?
What API's are you using? Just Win32API/C library or some other library like SDL, DirectX, Allegro, OpenGL, etc...?

Thanks!

1.) Currently, nothing. My current projects have me mostly in Linux C++/NASM atm.
2.) Normally commercial projects. Last project I used it to design a p2p auth server for an online RPG a client asked for.
3.) Normally I stay with standard Win32API/C when I'm working on Windows based systems, but I tend to hate graphics coding so whenever that comes up I always use Allegro to reduce the amount of time I have to spend doing it. (either that or I'll outsource the graphics design work to someone else).