Im currently learning C and the win32 API , although I am more
than comfortable with programming these. I am experimenting
with different approaches to render 3D graphics without using
Direct3D , I have most of it working in DirectX and GDI , but I have
a few demo programs that were created using PellesC , its the only
compiler Im willing to use , since its the best compiler I have on my pc
and believe me , I have alot of compilers, since I started out in Java ,
then C++ and some PASCAL (yes I know - it's not as cool as C) , then
finally decided that Im sticking with C and Pelle