Hi,
here seems at last to be a place where some life exists .. so let me jump into the discussion.
I for myself stumbled upon PellesC some years ago when i was in the need to find a lightwight c compiler with a aceptable IDE that was finally able to do __declspec(naked) in the ASM part.
And guess what? you wont find any beside this bloated microsoft vehicle. Another important thing for me was that i would be able to package my entire project together with a working compiler IDE for distribution on a later state. So the question is what is he doing? I use PellesC for game modding and wrote my entire modmanager with it. I have to interface heavy codeparts written with PellesC with gamecode in binary format that i have no sources for with code injection and asm callstubs.. thats a nice challenge.
I personally think that a great brick in the way of more people using PellesC for real Developments is the incompytibility when using .dll files and headers prepared for other VC. For example i only managed to use some only when recreating my own .def and .lib files from the .dll.
At the moment im interested into integration of a webbrowser into my modmanager to entirely build my UI with it and struggling to get chromium or webkit to do something.. When i have success with it i will be glad to release a "Hello World" example project ready for PellesC. Additionally i managed long time ago to get SDL some giflibs, GD, allegro, SFML and some other libs working with PellesC.. for all i had to struggle to get the .dll versions to run without crash. Maybe we should start a board for collected efforts to get external librarys running with PellesC ?
Greetings
Seltsamuel