NO

Author Topic: As the world turns  (Read 7395 times)

Athlor

  • Guest
As the world turns
« on: March 09, 2005, 10:08:38 am »
This is a version of a Microsoft revolving earth and moon demo. It's still nice to look at.

Offline Pelle

  • Administrator
  • Member
  • *****
  • Posts: 2029
    • http://www.smorgasbordet.com
As the world turns
« Reply #1 on: March 09, 2005, 06:19:50 pm »
I like it!  :D

Pelle
/Pelle

Offline Vortex

  • Member
  • *
  • Posts: 529
    • http://www.vortex.masmcode.com
As the world turns
« Reply #2 on: March 09, 2005, 08:37:35 pm »
Very nice :)
Code it... That's all...

Sebastian

  • Guest
As the world turns
« Reply #3 on: June 12, 2005, 10:26:29 am »
Hi,

have you noticed that the moon gets it's light form earth (not from sun)?
 :wink:

Like it anyway. Great.

Sebastian

martin

  • Guest
Re: As the world turns
« Reply #4 on: October 17, 2008, 12:07:25 pm »
Sorry for a newby question, but where do I get the include files

#include <d3drmwin.h>
#include <d3drm.h>
#include <ddraw.h>

needed for this project?

JohnF

  • Guest
Re: As the world turns
« Reply #5 on: October 17, 2008, 01:42:31 pm »

martin

  • Guest
Re: As the world turns
« Reply #6 on: October 18, 2008, 02:15:39 am »
Thanks for the link John. It is quite large (462Mb) but not large enough! The ddraw.h file is there but not #include <d3drmwin.h> or
#include <d3drm.h>.
Anywhere else I can look?

JohnF

  • Guest
Re: As the world turns
« Reply #7 on: October 18, 2008, 05:00:01 am »

martin

  • Guest
Re: As the world turns
« Reply #8 on: October 18, 2008, 03:45:25 pm »
Thanks again John.
That gets me closer, but now the error I get is because there is no d3drm.lib file. It looks like this is for Direct X version 7 and the SDK download I have is version 10. There is a ddraw.lib in the SDK.
Maybe I am wrong to persue this. I am a bit of a noob and I was hoping to learn from existing projects where I can see how they are constructed. But this one is probably too advanced for me and also is based on an outdated version of DirectX so time spent on it it might be a poor investment.

JohnF

  • Guest
Re: As the world turns
« Reply #9 on: October 18, 2008, 04:00:59 pm »
Thanks again John.
That gets me closer, but now the error I get is because there is no d3drm.lib file. It looks like this is for Direct X version 7 and the SDK download I have is version 10. There is a ddraw.lib in the SDK.
Maybe I am wrong to persue this. I am a bit of a noob and I was hoping to learn from existing projects where I can see how they are constructed. But this one is probably too advanced for me and also is based on an outdated version of DirectX so time spent on it it might be a poor investment.

Maybe, maybe not. This example is not that complicated, some of the more modern ones are.

If you want the appropriate libs let me know.

John

martin

  • Guest
Re: As the world turns
« Reply #10 on: October 18, 2008, 09:21:04 pm »
Ok, any time and I will be happy to try.
I am interested see how it works, but when I thought that the project needed updating to use DirectX10 and I had no idea how to do that I got a bit nervous. :-[

JohnF

  • Guest
Re: As the world turns
« Reply #11 on: October 18, 2008, 09:31:16 pm »
Ok, any time and I will be happy to try.
I am interested see how it works, but when I thought that the project needed updating to use DirectX10 and I had no idea how to do that I got a bit nervous. :-[

No you don't need to update the project. Here is the link to the libs, only two required for that project.

http://www.johnfindlay.plus.com/DxLib.zip

John

martin

  • Guest
Re: As the world turns
« Reply #12 on: October 19, 2008, 11:41:19 am »
Thank you John, I can compile and run the program now. :)
At about 5 revs a second I don't think I'd like to live on that planet, but now that I have control of the world I'll try to slow it down.

JohnF

  • Guest
Re: As the world turns
« Reply #13 on: October 19, 2008, 06:05:00 pm »
Yes I had to do the same. :)

John