Hello Forum
I found this demo i wrote a bit ago,
based on NEHE s Tutorial and GLEW.
The project merges Shader sourcecode, Textures and the basic GL stuff in a Pelles C Project,
so that textures and shader s C sourcecode can be edited comfortable.
There are also some nice macro s for debugging shader s and gl.
WARNING
- This code is really dirty - sorry ><
- If you get a MessageBox that "xxx shaders" are missing then you need a better graphiccard or driver
- The basic open GL stuff is based on http://nehe.gamedev.net
- A GLEW license is included
- since this demo is a bit old GLEW might be outdated - new versions at http://glew.sourceforge.net/
The attached shader s perform multitexturing,
some simplier shaders are in the /shader folder.
Enjoy