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Author Topic: My compiler does not generate code inline  (Read 3220 times)

PaoloC13

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My compiler does not generate code inline
« on: November 16, 2014, 04:41:29 AM »
Code: [Select]
inline size_t StrLenA(const char *s)
{
    size_t n = 0;
    while (*s++) n++;
    return n;
}

I realize today that my compiler does not inlined functions declared as inline (I found out by comparing clock ticks). This happens even if using the __forceinline specifier.

Pelles C Vesrion 7.00.355
ASFLAGS   -AIA32 -Gz
CCFLAGS   -std:C11 -Tx86-coff -Ot -Ob1 -fp:precise -W1 -Gz -Ze

Where am I wrong?


Offline frankie

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Re: My compiler does not generate code inline
« Reply #1 on: November 16, 2014, 04:18:25 PM »
From the PellesC help for /Ob option:
Quote
When the /Ob1 option is specified, a definition of the inline function must be visible before it can be expanded into other functions.

When the /Ob2 option is specified, there is no such limitation. The compiler will collect all visible function definitions and emit the referenced ones at the end of the compilation - either with a body, or as inlined code. The /Ob2 option may be the most convenient, but please note that it will require more memory than the /Ob1 option - often much more.
This means that using /Ob1 the definition of the function to inline must precede the call:
Code: [Select]
__forceinline int StrLenA(const char *s);

int foo1(void)
{
    return StrLenA("Pippo");    //Will *not* be inlined!
}

__forceinline int StrLenA(const char *s)
{
    int n = 0;
    while (*s++) n++;
    return n;
}

int foo2(void)
{
    return StrLenA("Pippo");    //Will be inlined!
}

You can use the switch /Ob2, but it could be too much ... aggressive  :(

This is the disassembly of the above code usung the /Ob1 switch that shows what has been exposed:
Code: [Select]
1: __forceinline int StrLenA(const char *s);
2:
3: int foo1(void)

_foo1@0:
  [00000000] 55                     push              ebp
  [00000001] 89E5                   mov               ebp,esp
4: {
5:     return StrLenA("Pippo");    //Will *not* be inlined!
  [00000003] 6800000000             push              @8
  [00000008] E833000000             call              00000040
  [0000000D] 5D                     pop               ebp
  [0000000E] C3                     ret
6: }
7:
8: __forceinline int StrLenA(const char *s)
9: {
10:     int n = 0;
11:     while (*s++) n++;
12:     return n;
13: }
14:
15: int foo2(void)

_foo2@0:
  [0000000F] 55                     push              ebp
  [00000010] 89E5                   mov               ebp,esp
  [00000012] 83EC08                 sub               esp,8
16: {
17:     return StrLenA("Pippo");    //Will be inlined!
  [00000015] C745FC00000000         mov               dword ptr [ebp-4],@8
  [0000001C] C745F800000000         mov               dword ptr [ebp-8],0
  [00000023] EB03                   jmp               00000028
  [00000025] FF45F8                 inc               dword ptr [ebp-8]
  [00000028] 8B45FC                 mov               eax,dword ptr [ebp-4]
  [0000002B] 8D5001                 lea               edx,[eax+1]
  [0000002E] 8955FC                 mov               dword ptr [ebp-4],edx
  [00000031] 0FBE00                 movsx             eax,byte ptr [eax]
  [00000034] 83F800                 cmp               eax,0
  [00000037] 75EC                   jne               00000025
  [00000039] 8B45F8                 mov               eax,dword ptr [ebp-8]
  [0000003C] 89EC                   mov               esp,ebp
  [0000003E] 5D                     pop               ebp
  [0000003F] C3                     ret

_StrLenA@4:
  [00000040] 55                     push              ebp
  [00000041] 89E5                   mov               ebp,esp
  [00000043] 83EC04                 sub               esp,4
  [00000046] C745FC00000000         mov               dword ptr [ebp-4],0
  [0000004D] EB03                   jmp               00000052
  [0000004F] FF45FC                 inc               dword ptr [ebp-4]
  [00000052] 8B4508                 mov               eax,dword ptr [ebp+8]
  [00000055] 8D5001                 lea               edx,[eax+1]
  [00000058] 895508                 mov               dword ptr [ebp+8],edx
  [0000005B] 0FBE00                 movsx             eax,byte ptr [eax]
  [0000005E] 83F800                 cmp               eax,0
  [00000061] 75EC                   jne               0000004F
  [00000063] 8B45FC                 mov               eax,dword ptr [ebp-4]
  [00000066] 89EC                   mov               esp,ebp
  [00000068] 5D                     pop               ebp
  [00000069] C20400                 ret               4

SUMMARY
     156 .debug$S
      40 .debug$T
      10 .drectve
       6 .rdata
      6C .text
« Last Edit: November 16, 2014, 04:47:31 PM by frankie »
"It is better to be hated for what you are than to be loved for what you are not." - Andre Gide

PaoloC13

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Re: My compiler does not generate code inline
« Reply #2 on: November 17, 2014, 01:56:58 AM »
Ok frankie, thanks a lot!

Now I seen a bizarre behavior:

Code: [Select]
#define WIN32_LEAN_AND_MEAN  /* speed up compilations */
#include <windows.h>
#include <stdio.h>
#include <time.h>

int StrLen(const char *s)
{
    int n = 0;
    while (*s++) n++;
    return n;
}

__forceinline int StrLenInline(const char *s)
{
    int n = 0;
    while (*s++) n++;
    return n;
}

int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpszCmdLine, int nCmdShow)
{
char buf[64];
char *str = "Pippo";
char *s = NULL;
int n;
clock_t t;

t = clock();
for(unsigned int u = 0; u<100000000; u++)
n = StrLen(str);
t = clock() - t;
sprintf(buf, "StrLen return: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);

t = clock();
for(unsigned int u = 0; u<100000000; u++)
n = StrLenInline(str);
t = clock() - t;
sprintf(buf, "StrLenInline return: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);

t = clock();
for(unsigned int u = 0; u<100000000; u++)
{
n = 0;
s = str;
while (*s++) n++;
}
t = clock() - t;
sprintf(buf, "Inline code result: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);


////////////////////////////////////////////////////
// Again - (second stage)

t = clock();
for(unsigned int u = 0; u<100000000; u++)
n = StrLen(str);
t = clock() - t;
sprintf(buf, "StrLen return: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);

t = clock();
for(unsigned int u = 0; u<100000000; u++)
n = StrLenInline(str);
t = clock() - t;
sprintf(buf, "StrLenInline return: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);

t = clock();
for(unsigned int u = 0; u<100000000; u++)
{
n = 0;
s = str;
while (*s++) n++;
}
t = clock() - t;
sprintf(buf, "Inline code result: %d \nClock ticks: %u ", n, t);
MessageBox(NULL, buf, "Test", MB_OK);


    return 0;
}

Outputs:
StrLen return: 5
Clock ticks: 796

StrLenInline return: 5
Clock ticks: 844

Inline code result: 5
Clock ticks: 843

StrLen return: 5
Clock ticks: 796

StrLenInline return: 5
Clock ticks: 406

Inline code result: 5
Clock ticks: 422

it seems that inlining benefits are taken on the second stage.

Offline frankie

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Re: My compiler does not generate code inline
« Reply #3 on: November 17, 2014, 05:31:30 PM »
This is mainly due to the limited registers available on a 32bit machine.
If you use the debugger you will see that the inlined functions use different registers arrangement in different parts of the code. The register used depends on which of them are available or more convenient to use in that point. The selection of registers is called 'spilling' in compiler theory.
Anyway different registers have also different timings on some operations, and sometimes push or pop operations are required to 'free' a register for the routine.
As proof observe the usage of the standard called StrLen, because we use always the same code (same registers, same memory accesses, etc) its timing is perfectly constant.
"It is better to be hated for what you are than to be loved for what you are not." - Andre Gide

PaoloC13

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Re: My compiler does not generate code inline
« Reply #4 on: November 17, 2014, 09:26:32 PM »
Indeed! I noticed that this behavior will change from machine to machine (I tried both a Pentium III processor and a Core i3).
I also saw that the /Ot or Ox compiler option for speed optimization, affect the behavior of the inline functions, sometimes negatively.

Sincerely, I'm growing doubts about the real benefits of inline functions.
May be cheaper using the Ot compiler optimization instead of declaring inline functions?

Offline frankie

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Re: My compiler does not generate code inline
« Reply #5 on: November 18, 2014, 10:26:06 AM »
First of all take any medicine moderately  ;D
Exaggerate use of something in 99% of cases is not a good choice.
Said that the inlining is beneficial when the routine is shorter, in code, of prologue and epilogue:
Code: [Select]
int __forceinline GetMyInt(char *s)
{
    return atoi(s+2);
}

Or when it is called so many time to make the epilogue and prologue weigth consistently on execution times. In your example the loop timing make negligible the benefit of inlining.
Of course we have not considered the effects on processor pipelining...
"It is better to be hated for what you are than to be loved for what you are not." - Andre Gide