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#21
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by TimoVJL - March 25, 2026, 06:10:32 PM
Thanks for it.
I might test a your program in my PC farm  :D
#22
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by rweidner - March 25, 2026, 05:21:29 PM
My computer is:

  • Processor: Intel(R) Core(TM) i7-8700 CPU @ 3.20GHz (3.19 GHz)
  • Installed RAM: 16.0 GB (15.8 GB usable)
  • Graphics: Intel(R) UHD Graphics 630 128 MB
  • OS: Windows 11 64-bit operating system, x64-based processor

I tested the game compiled as 32 bit. I don't have testers, so I don't know what other combinations of PC/OS work.

Also, I compiled using PellesC 14.00.0 RC 1.

#23
Announcements / Re: Release Candidate #1 for v...
Last post by TimoVJL - March 25, 2026, 01:58:10 PM
I wish that users test this release candidate and don't wait release version, as happened before.

It is possible to install release candidate to own folder and after that use it with -x -xml commandline.
After that, remove registry setting before using an older Pelles C poide.

Also useful to make a zip of Pelles C folder for testing it in different PCs.

#24
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by TimoVJL - March 25, 2026, 01:51:59 PM
What kind of PC a that game needs ?
#25
Projects developed with Pelles C / Re: JJs Road Rage: The Musical
Last post by rapte - March 24, 2026, 06:17:52 PM
Thanks for sharing :)
#26
Feature requests / Re: Enhanced editor suggestion
Last post by PhilG57 - March 24, 2026, 04:17:31 PM
Yes, one of the reasons I like the Pelle's environment is the editor is fast, smooth, and displays text crisply;  I would not want to mess that up.  But maybe a task running every second or so, to scan the #ifdef's, etc. and update the screen display appropriately would not negatively impact the editor's overall performance and appeal. 
#27
Projects developed with Pelles C / JJs Road Rage: The Musical
Last post by rweidner - March 24, 2026, 01:36:22 AM
https://github.com/xecronix/JJsRoadRage/blob/main/README.md

JJ's Road Rage: The Musical

JJ's Road Rage: The Musical is a small C + raylib arcade driving game built with Pelles C on Windows.

The current build is a one-level, endless-road score attack game with:
  • keyboard controls
  • a start screen
  • a pause screen
  • a high score screen
  • an in-dash stereo in fullscreen mode
  • 6 music tracks
  • 2 power-ups
  • local high score saving


What kind of game is this?

You drive on an endless scrolling road, dodge traffic, shoot red enemy cars, avoid hitting civilians, grab power-ups, and chase a higher score.

If you like arcade games, you'll like this game for sure.
#28
Bug reports / TEXTEQU statement freezing Poa...
Last post by Vortex - March 23, 2026, 09:03:13 PM
Hi Pelle,

This code portion below is freezing Poasm Version 14.00.00 :

.386
.model flat,stdcall
option casemap:none

ExitProcess PROTO :DWORD
MessageBoxA TEXTEQU <MessageBoxA>

.code

start:

    invoke  MessageBoxA,0,0,0,0
    invoke  ExitProcess,0

END start

MessageBoxA TEXTEQU <MessageBoxA> is not meaningful but this should not lock the assembler.
#29
Assembly discussions / Re: Verifying the support of t...
Last post by Vortex - March 23, 2026, 07:51:56 PM
Attached is the 64-bit GUI example.
#30
Feature requests / Re: RichEdit 4.1
Last post by John Z - March 23, 2026, 01:13:21 PM
Thanks Timo!

I've not had a chance to test, still bogged down getting powershell script working to build programs in my BBBBuilder.dll add-in.


John Z